The Diadem (
thediadem) wrote in
diademlogs2026-03-01 11:42 am
Entry tags:
- event,
- final fantasy xiv: alisaie leveilleur,
- final fantasy xiv: ardbert hylfyst,
- honkai star rail: sunday,
- mcu: bucky barnes,
- mcu: steve rogers,
- original character: fern whitetooth,
- sherlock holmes granada: sherlock holmes,
- snotgirl: lottie person,
- star wars: cassian andor,
- stranger things: henry creel,
- the boys: kimiko miyashiro,
- xmcu: logan
EVENT ∞ LOG — Mar. 126
Event ∞ Log
Pulse
The Rupture
Panorama at night is bustling. Some are driving home from work; others are on their way to a graveyard shift. Others still are with their friends at the bar, eating alone at the diner...perhaps even scoping out their next victim from the shadows. You, too, are likely going about your night, though if you've got an early morning shift, you might be winding down for bed or already snoring away.
At roughly 10:12 PM, wherever you are, you will notice a faint rattle. The table shivers. Your drinking glass bounces. If you're with a friend or in a crowd, someone might point outside the window. Look! Something's coming.
You look. Something is indeed coming.
In the distance, the horizon distorts. A wave of energy rolls forward, seemingly coming from the Fringes. It looks deceptively small until you realize you're witnessing it all the way from inside the city. The wave arrives within seconds. You barely have time to brace for impact, but what strikes you is not the quake you expect. Instead, your body lifts into the air. Your car lifts with you, its tail beginning to flip upside down. Tables, chairs, TVs, and everything not bolted down rise with the loss of gravity. For several too-long seconds, you float, as if permanently suspended at the peak of a rollercoaster. You watch heavy objects drift slowly over you. Droplets of boiling water bob in the air.
Then you drop.
At roughly 10:12 PM, wherever you are, you will notice a faint rattle. The table shivers. Your drinking glass bounces. If you're with a friend or in a crowd, someone might point outside the window. Look! Something's coming.
You look. Something is indeed coming.
In the distance, the horizon distorts. A wave of energy rolls forward, seemingly coming from the Fringes. It looks deceptively small until you realize you're witnessing it all the way from inside the city. The wave arrives within seconds. You barely have time to brace for impact, but what strikes you is not the quake you expect. Instead, your body lifts into the air. Your car lifts with you, its tail beginning to flip upside down. Tables, chairs, TVs, and everything not bolted down rise with the loss of gravity. For several too-long seconds, you float, as if permanently suspended at the peak of a rollercoaster. You watch heavy objects drift slowly over you. Droplets of boiling water bob in the air.
Then you drop.
Characters in the Fringes and other strongholds will experience this same effect. For those who are near the cube, they may notice that the shockwave appears to emanate from the cube itself...and that the cube is rearranging its structure, the blocks along its side rippling and rotating.
Into the Dark
First 48 Hours
You hit the ground at the same time everyone and everything does. If you were driving, your car will skid from the momentum. If you were working in a kitchen, knives and vats of bubbling oil spill and splash. Glass shatters.
But worst of all, the entire city has gone dark. A few places fortunate enough to have backup generators, such as the hospital, might regain limited power. Far in the distance, the normally glowing power plants are completely dead. When you pick up your phone to call your friends or for help, you have no reception. Looks like you're on your own.
But worst of all, the entire city has gone dark. A few places fortunate enough to have backup generators, such as the hospital, might regain limited power. Far in the distance, the normally glowing power plants are completely dead. When you pick up your phone to call your friends or for help, you have no reception. Looks like you're on your own.
Character actions can be submitted to influence the setting in the Aftermath. See here for details.
Impact
You'll have to get your bearings in the immediate aftermath. Where are you? Perhaps you're trapped in an elevator, with a friend or someone you can't stand. Many of these elevators are quite old and in need of repairs...so not only are the elevators stuck, they run a high risk of falling. And with cell towers down, you won't be able to call for help.
Or you're buried under rubble, nursing an injury from boiling water or glass, or trapped under an upturned car. For those who manage to get off easy, you've got a world of chaos waiting for you outside, between the structural damage, the permeating darkness, and the injured.
Save yourself, search for your friends, or lend a hand. If you share a Stormkissed bond, you may sense where they are or if they're in trouble...or they can sense you in turn and come to your aid. Use it to your advantage. Not everyone's so lucky.
Or you're buried under rubble, nursing an injury from boiling water or glass, or trapped under an upturned car. For those who manage to get off easy, you've got a world of chaos waiting for you outside, between the structural damage, the permeating darkness, and the injured.
Save yourself, search for your friends, or lend a hand. If you share a Stormkissed bond, you may sense where they are or if they're in trouble...or they can sense you in turn and come to your aid. Use it to your advantage. Not everyone's so lucky.
Blackout
As night turns into day, it becomes clear that the power isn't coming back any time soon. Diadem residents are left to fend for themselves. Food grows scarce as refrigeration fails. Theft and robbery ramp up as desperation takes hold. No one can go to work at shops that have no power, though some stores might make an attempt, anyhow, letting shoppers buy cereal and canned food by flashlight.
You might have a flashlight or a radio on hand that you can use, but if you don't, you must figure something out fast. Looting is not unusual. If you're honorable, you can make a note to pay the store owner later. If not, no one will stop you from stealing a portable hotplate or something. Everyone's out for themselves.
Enforcers are distinctly absent from the Pavilion. Careful observers will notice many of them driving north towards the Sanctum, but for the first forty-eight hours, most Panorama residents are busy protecting themselves: saving what food they can, setting up safeguards against robbers, and searching for family and friends.
As you do the same yourself, you'll run into trouble all over the city.
You might have a flashlight or a radio on hand that you can use, but if you don't, you must figure something out fast. Looting is not unusual. If you're honorable, you can make a note to pay the store owner later. If not, no one will stop you from stealing a portable hotplate or something. Everyone's out for themselves.
Enforcers are distinctly absent from the Pavilion. Careful observers will notice many of them driving north towards the Sanctum, but for the first forty-eight hours, most Panorama residents are busy protecting themselves: saving what food they can, setting up safeguards against robbers, and searching for family and friends.
As you do the same yourself, you'll run into trouble all over the city.
- Held Up: Most raiders stick to the Fringes, but the city-wide power failure will have some of them making bolder choices. You could find yourself held up in convenience stores, on the street, or at the gambling halls. The storm chasers are particularly vulnerable, as many of them have had encounters with raiders in the Fringes...some of whom might be coming for revenge by setting fire to research labs, smashing equipment, or worse. While some raiders are easily taken care of, others might have unique skills or powers. You'll meet your match if you pick the wrong fight.
- Out of Gas: Gas pumps aren't working without power, so make do with what gas you have left. You can take the risk and head out to the Fringes to search for a working gas pump, which conveniently...there actually is one, about two hours from the city. In addition to the fact that this is the only working gas station for miles, a few of the pumps are infected with a strange shadow that slithers into the car's gas tank and linger, causing your vehicle to gain a mind of its own: speeding when you want it to slow, refusing to turn when you want it to, and coming "alive" after you've parked it and switched the engine off.
- Watch Your Step: To deter thieves, some of the more intense Panorama residents have set up booby traps of varying deadliness. Bear traps and trip wires are the most common, though kinder individuals might simply use the bucket with paint method. Some have also made use of magical wards and other powers unique to them. Regardless, you should be extra careful of where you step lest you find yourself taking an arrow through the neck. And you may want to consider securing your own place of residence, too.
Refuge
Two major areas of refuge will be established in the Pavilion. Other, smaller areas are available, too, including any place that you might end up making. Refuge areas can be as simple as someone's motel room with a working hotplate or a convenience store that's decided to hand out food before it all gets stolen or spoiled anyway. Many of these places will be happy to take a helping hand. Good Samaritans are rare in the Diadem...but not absent.
- The Dome: Juniper Rune does more than run the Dome. She's long held a reputation for being someone who'll quietly help folks out without ever taking credit. Though reluctant to involve herself in every affair, the blackout has affected people close enough to her that she's inclined to step in: namely, her fighters and her staff. Without power, the Dome can't function, and without the Dome, her people can't make money. To keep paying them while still getting work from them, June has assigned her staff and fighters to run the Dome as a relief area, passing out flashlights, food, and water from the concession area, and keeping order.
- Saint Margery's Hospital: Located in the Blocks, Saint Margery's Hospital will be stretched thin, but the doctors, nurses, and MedBots there will be doing their best to provide care for anyone who shows up. You don't need medical experience or knowledge to help. Beyond tending to the wounded, the hospital will need people who can bring supplies, have vehicles large enough to transport injured patients (ambulances are few and far between), fend off raiders or thieves, mind any children nearby without parents, and repair the overheating MedBots.
House of Cards
The Sanctum
On March 20 at 12:46 AM, the Sanctum's gates fold to a giant, unorganized mob that seems to have grown solely through momentum. There is no one to tally an official death toll later, but rumors will place the number in the dozens, with hundreds more injured.
Cell service remains primarily down, but a few sparse messages or calls might get through. Keep trying. You could manage to send a text that tells your friend you're okay...or one that only serves to worry them further when they don't get a reply back.
Cell service remains primarily down, but a few sparse messages or calls might get through. Keep trying. You could manage to send a text that tells your friend you're okay...or one that only serves to worry them further when they don't get a reply back.
The Collapse
Where you are that night will affect what you observe and what situation you end up in:
At the Gates
The Sanctum gates are about one hour north of the Pavilion center. A bit out of the way, but not too bad. You might've gone to the outskirts of the city to see if you'll have better luck looking for supplies, or perhaps you saw the crowd and started following them. Or, perhaps, you had the same idea as some of the others here: if the blackout has weakened security systems, what does that mean for the Sanctum?
The crowd near the gates is overwhelming. Even as far as a few blocks out, the bodies are dense. It's impossible to tell who's trying to push forward, who's trying to get out, or who's simply been trampled underfoot. You smell gasoline and see fire. Multiple gunshots go off. You feel the rumble of magic or someone's powers—and then, in the midst of the shouting and screaming, an explosion goes off, a blast large enough to send bodies flying.
The crowd near the gates is overwhelming. Even as far as a few blocks out, the bodies are dense. It's impossible to tell who's trying to push forward, who's trying to get out, or who's simply been trampled underfoot. You smell gasoline and see fire. Multiple gunshots go off. You feel the rumble of magic or someone's powers—and then, in the midst of the shouting and screaming, an explosion goes off, a blast large enough to send bodies flying.
Away from the Gates
By now, you're used to sleeping with one eye open, if you're sleeping at all. Panorama was seldom quiet, but now the bedlam is all around. You're going about your day, in bed, or trying to organize your supplies when a distant explosion up north shakes you to your feet or to the window. Those nearer to the blast will feel the vibrations. Those further from it will see the smoke.
Phones are still spotty. If you're worried about a friend in that area, you may have to get in your car and drive out, but others will have the same idea. Between gridlocks, civilian panic, and a complete lack of organization, you're better off abandoning your car and walking...or using an unconventional method of travel. Not everybody is out for themselves. You'll find people willing to help, though whether you trust them is up to you.
Phones are still spotty. If you're worried about a friend in that area, you may have to get in your car and drive out, but others will have the same idea. Between gridlocks, civilian panic, and a complete lack of organization, you're better off abandoning your car and walking...or using an unconventional method of travel. Not everybody is out for themselves. You'll find people willing to help, though whether you trust them is up to you.
Within the Sanctum
The Sanctum has seen better days, but its once-tidier streets are immediately apparent despite the debris, the smoke, and the crushing mob. During the first night, anarchy reigns supreme. Residents will be dragged from their homes, all their electronic security systems and locks having failed. Buildings, homes, and cars are looted, smashed, or stolen.
You, too, can get away with stealing a car for yourself if you don't like the one you've got. There's always a risk—wards and booby traps—but if your ride was damaged in the initial shockwave, this could be your chance to trade it out without (too many) consequences. Cars in the Sanctum come from the same Scrapyard and are typically the same make and model as the usual, but they might have a shiny paintjob, a better engine, or nicer upholstery.
Enforcers will be mobilized to the streets, but there's only so much they can do: the population of the Pavilion greatly outnumbers the Sanctum and the Enforcers who work for them. Not every Enforcer is loyal to the higher-ups at the Sanctum, either. Some have developed greater attachments to the territories they oversee in the Pavilion, while others hold a grudge. A number have grown disillusioned long before the rioting began—and this is simply the final straw that causes them to abandon their post.
You, too, can get away with stealing a car for yourself if you don't like the one you've got. There's always a risk—wards and booby traps—but if your ride was damaged in the initial shockwave, this could be your chance to trade it out without (too many) consequences. Cars in the Sanctum come from the same Scrapyard and are typically the same make and model as the usual, but they might have a shiny paintjob, a better engine, or nicer upholstery.
Enforcers will be mobilized to the streets, but there's only so much they can do: the population of the Pavilion greatly outnumbers the Sanctum and the Enforcers who work for them. Not every Enforcer is loyal to the higher-ups at the Sanctum, either. Some have developed greater attachments to the territories they oversee in the Pavilion, while others hold a grudge. A number have grown disillusioned long before the rioting began—and this is simply the final straw that causes them to abandon their post.
Lyceum Institute Library
Attached to the Lyceum Institute is its library. Its most valuable storage are primary sources preserved from previous residents of the Diadem: diaries, journals, research notes, and scraps of paper from fluxdrifts who may have died or disappeared years or decades ago. While books and such from the Fringes have a chance of spawning again, these sources will never "reappear" the same way. If they're lost, they're gone forever.
During the riot, several fires risk spreading through the library. You can help a few academics move the records to their homes, which they hope will be safer; put out any fires that spark; or guard the rescued collection once it's been moved.
During the riot, several fires risk spreading through the library. You can help a few academics move the records to their homes, which they hope will be safer; put out any fires that spark; or guard the rescued collection once it's been moved.
The Hospitals
Saint Margery's Hospital is the only hospital in the Blocks, but the Sanctum has its own hospital, too. Sanctum Memorial is better equipped than Saint Margery's, but those who enter the Sanctum after its gates collapse will find that Sanctum Memorial is also struggling despite its functioning generators.
The catch is, what will you do? Will you steal equipment and medicine from the wealthier residents to better serve Saint Margery's? Transfer patients from Saint Margery's that Sanctum Memorial isn't equipped to hold after the rash of injuries from the shockwave? Focus on delivering supplies to Saint Margery's and ignore the wealthier hospital? Callously exploit both sides?
There's no right answer. You can't save everyone...so make the choice you can live with.
The catch is, what will you do? Will you steal equipment and medicine from the wealthier residents to better serve Saint Margery's? Transfer patients from Saint Margery's that Sanctum Memorial isn't equipped to hold after the rash of injuries from the shockwave? Focus on delivering supplies to Saint Margery's and ignore the wealthier hospital? Callously exploit both sides?
There's no right answer. You can't save everyone...so make the choice you can live with.
Protective Services
Some residents will pay for protection or to get back what was stolen from them, including ruffians who might've kicked entire families out of their nicer apartments and taken over.
Some will be researchers or parents seeking to keep their families safe, and will insist they don't want anybody hurt. Others will simply flash you a lot of money and demand blood, believing cash is all you care about. They might be right, or they might not be. Regardless, bodyguard and mercenary work will see plenty of activity during this period. And who knows? Maybe you decide it won't hurt to make some friends in higher places.
Alternatively, you might save someone who pays you after out of gratitude. Maybe you didn't do it for the money or friendship, but you'll have it, anyway.
Some will be researchers or parents seeking to keep their families safe, and will insist they don't want anybody hurt. Others will simply flash you a lot of money and demand blood, believing cash is all you care about. They might be right, or they might not be. Regardless, bodyguard and mercenary work will see plenty of activity during this period. And who knows? Maybe you decide it won't hurt to make some friends in higher places.
Alternatively, you might save someone who pays you after out of gratitude. Maybe you didn't do it for the money or friendship, but you'll have it, anyway.
The Consul
Ros Che will be in the private wing at Sanctum Memorial, under 24-hour security. If you're observant, you'll notice Chief Brunswick is frequently the one on duty keeping watch. He's pacing and is deeply agitated. At one point, he might even look as if he's been crying. When he leaves, it's often because someone has finally forced him to take a break. Due to his refusal to rest, he's prone to falling asleep while standing guard.
The Consul is hidden away in her room with the curtains drawn, so examining her from afar will not be possible. Instead, you'll need to employ some tactics to gain access to one of the following items:
The Consul is hidden away in her room with the curtains drawn, so examining her from afar will not be possible. Instead, you'll need to employ some tactics to gain access to one of the following items:
- Her medical charts
- Her room to physically examine her yourself
- The incident report filed with the Chief during the initial impact
- Hearsay from an Enforcer on duty, using whatever tactic works (psionics, spying, or pretending to be someone you're not)
To gain information about the Consul and her situation, use the form below.
∞ Forms ∞
The soft deadline for submissions is March 23. The Aftermath post will be going up on March 25.
Character Actions
Fill out the form and submit it here if your character is involved in causing damage to the setting, i.e. arson, shooting windows, breaking doors at the Dome, or unleashing a horde of rats. Leave room for others to participate. Don't flatten an entire city block all at once. You may submit for your thread partners. Feel free to submit multiple times.
The Consul
Fill out the form and submit it here if you want your character to observe or approach the Consul. Characters may receive similar information to others depending on their approach. Use this to corroborate details with each other or investigate on your own. All follow-up investigations should go through the Plot Request after the event.
Questions? Ask here
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